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面向VR應用的花卉植物物理渲染技術研究與實現

淮永建 張晗 張帥

淮永建, 張晗, 張帥. 面向VR應用的花卉植物物理渲染技術研究與實現[J]. 電子與信息學報, 2018, 40(7): 1627-1634. doi: 10.11999/JEIJ170995
引用本文: 淮永建, 張晗, 張帥. 面向VR應用的花卉植物物理渲染技術研究與實現[J]. 電子與信息學報, 2018, 40(7): 1627-1634. doi: 10.11999/JEIJ170995
HUAI Yongjian, ZHANG Han, ZHANG Shuai. Research and Implementation on Flower Plants Rendering Technology Based on Physical Light Simulation for VR Application[J]. Journal of Electronics & Information Technology, 2018, 40(7): 1627-1634. doi: 10.11999/JEIJ170995
Citation: HUAI Yongjian, ZHANG Han, ZHANG Shuai. Research and Implementation on Flower Plants Rendering Technology Based on Physical Light Simulation for VR Application[J]. Journal of Electronics & Information Technology, 2018, 40(7): 1627-1634. doi: 10.11999/JEIJ170995

面向VR應用的花卉植物物理渲染技術研究與實現

doi: 10.11999/JEIJ170995 cstr: 32379.14.JEIJ170995
基金項目: 

國家自然科學基金(31770589),北京林業(yè)大學創(chuàng)新團隊項目(2015ZCQ-XX)

詳細信息
    作者簡介:

    淮永建: 男,1970年生,教授,博士生導師,研究方向為虛擬現實技術及可視化. 張 晗: 女,1993年生,碩士生,研究方向為虛擬植物及交互技術. 張 帥: 男,1990年生,初級工程師,研究方向為虛擬現實及可視化.

  • 中圖分類號: TP391

Research and Implementation on Flower Plants Rendering Technology Based on Physical Light Simulation for VR Application

Funds: 

The National Natural Science Foundation of China (31770589), The Innovation Team Project of Beijing Forestry University (2015ZCQ-XX)

  • 摘要: 花卉植物高真實感的仿真交互是目前虛擬植物可視化研究的一個重要方向。隨著虛擬現實技術的普及,越來越多的應用采用了VR頭戴設備的呈現方式。VR系統(tǒng)需要高度真實的沉浸感畫面,通用的植物建模和圖形引擎渲染功能已不能滿足該需求。該文通過分析光照原理并融合基于物理的渲染技術,提出基于雙向散射分布函數BSDF的花卉植物高度真實感的物理渲染算法,利用ShaderLab,對幾種盆栽花卉植物在光照下進行仿真,并對融合算法做優(yōu)化處理。針對VR頭盔設備HTC Vive的成像效果,對圖像進行扭曲變形優(yōu)化,使畫面更符合人眼雙目立體視覺成像效果,增強系統(tǒng)沉浸感。最后基于該方法設計并實現了一個頭盔式VR花卉植物仿真模擬系統(tǒng),獲得了逼真的場景漫游體驗效果。
  • 巫影, 何琳, 黃映云, 等. 虛擬現實技術綜述[J]. 計算機與數字工程, 2002, 30(3): 41-44.

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  • 文章訪問數:  1788
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  • 被引次數: 0
出版歷程
  • 收稿日期:  2017-10-24
  • 修回日期:  2018-03-28
  • 刊出日期:  2018-07-19

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